Saturday, 10 February 2018

Inverurie (23 Dec 1745)

This small-scale battle is described in "Grampian Battlefields" by Peter Marren. and was gamed with my 12 year old grandson Aidan, who took the Jacobite forces. 

On 25 September, the Jacobites had walked into the undefended port city of Aberdeen,. This stirred Lord Loudon and Duncan Forbes of Culloden to collect a small army of Highlanders faithful to the House of Hanover as a relief force - made up of 400 men led by the Skye chieftain Macleod of Macleod, and 300 men of Lord Loudon (Grants, Munros and Mackensies) led by a professional officer George George Munro of Culcairn. We find them billetted in and around Inverurie, thinking that the Jacobite forces in the area were moving away, south, the join the Pretender.

Hearing of the presence of this Hanoverian force, Jacobite troops left Aberdeen with their numbers and morale enhanced by the recent landing of a unit of French regulars - Irish Piquets (for which I used my Royal Ecossais figures), taking them to around 1200 men. 

Piquet Field of Battle 2 are my rules of choice. 


Adjusting for the small sizes involved, units of 3 stands represent ~100 men, (each unit having 3 UI). Unit formations allowed were either "battle formation" (2 stands in the front, one in rear) which gave no modifiers for combat/movement - or "march column" with the usual benefits or otherwise. The Jacobites had 14 Army Moral Points, the Government had 8. 

The figures are 28mm Front Rank figures.


Major Gordon led the 300 Gordons down the Kings High Road to Inverurie (to the right in the above picture), 


whereas the larger, flanking (900) force approached the town from the east using byways. This force contained a significant number of "pressed" locals, together with some trained militia - and the regulars, commanded by Lord Lewis Gordon.


It is recorded that the Government forces had no piquets out, apparently on the basis that small numbers were likely to be fatally attacked by the locals - so the Macleods and friends stayed in Inverurie ..


Key features of the battlefield were the rivers with the 2 fords being approached by the Jacobites, a significant hill and an enclosed cemetery ...




The Jacobites turned 2 successive Move cards, bringing the Gordons to the ford at the edge of the woods ...



and the flank command similarly ...


At last the Government forces turned a Move card, (ie at last some sympathiser got through to tell them of the Jacobites in the area) and the Grants, Munros and Mackenzies made positive moves towards the main road ford. However an untimely movement roll of 1 meant that the (larger unit of) Macleods weren't going anywhere ...


The flanking force got itself congested at the ford .. perhaps some inter-command squabbling ...


and at last the Macleods moved off ..


The Gordons cross the ford and get ready to face the Highland onslaught


while the flanking force resolves its issues and also begins to advance


The Gordons push back one of the Hanoverian units, but of the two Gordon units that had crossed the ford, one was pushed back into the woods and the other routed ...


Meanwhile the Macleods rush towards the hill and the security of the cemetery


.. and get a second Move card before the flanking force can react


On the Government right flank, seeing the Gordons bottled up in the woods, the Highland command directs one unit to support the Macleods ..


The flanking force gets some more units across the river ...


... and some "pressed" units take the hill


Ineffective firing breaks out on the Macleod front ...


while the Gordons remain "bottled up"


More fighting around the hill and cemetery which causes damage to both sides


The Macleods repeatedly try to take the hill ..



.. with the French regulars are ready to reinforce the wavering hill position ...


The Macleods clear the hill by fire and melee combat, leaving them then vulnerable to a robust counter-charge by the regulars - who destroyed one unit by 12 to 1 counter-die rolls .. <sigh> ..


.. and took the Government forces to 0 Army Morale Points - therefore vulnerable to a Major Morale Check - while the Jacobites were down to 1 AMP! Government combat then reduced the Jacobites also to 0 AMPs


No change - or help to either side on the Kings High Road ..


and crucially the Hanoverian forces turned a Major Morale Card and failed!

The game took 2 hours to play, with the usual delights and downs that are characteristic of Piquet ..

5 comments:

  1. Well done! Lovely looking game.

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  2. Looks great Tim - I am sure that Aiden will have enjoyed the battle

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  3. Great stuff with one of the best sets of rules ever :-)

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  4. Great looking game, and a nice intro to FoB2. I recognize some Wizard Kraft rivers as well!

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